Entertainment expenditures, 2000
July 02, 2003
In 2000, consumers in the lowest income quintile spent close to $14 billion on entertainment, while consumers in the highest income quintile spent close to $63 billion.
Aggregate entertainment spending by consumers in the middle three income quintiles was $18, $26, and $37 billion dollars, respectively.
Not surprisingly, consumers in the highest income quintile contributed the most to each of the four categories of entertainment expenditure: more than $22 billion on fees and admissions; approximately $17 billion on televisions, radios, and sound equipment; $10 billion on pets, toys, and playground equipment; and $13 billion on other entertainment supplies, equipment, and services.
Consumers in the lowest income quintile spent about $3 billion on fees and admissions; approximately $6 billion on televisions, radios, and sound equipment; $2 billion on pets, toys, and playground equipment; and over $2 billion on other entertainment supplies, equipment, and services.
The Consumer Expenditure Survey is the source of these data. Find out more in "Consumer expenditures for selected items, 1999 and 2000," Monthly Labor Review, May 2003. The first quintile is the 20 percent of consumer units with the lowest total income, the fifth quintile is those with the highest.
Bureau of Labor Statistics, U.S. Department of Labor, The Economics Daily, Entertainment expenditures, 2000 on the Internet at http://www.bls.gov/opub/ted/2003/jun/wk5/art03.htm (visited October 20, 2014).
Three recent editions of Spotlight on Statistics
Housing: before, during, and after the Great Recession
looks at consumer expenditures on household items, employment in residential construction, prices for household items, and injuries in occupations involved in building and maintaining our homes.
Women veterans in the labor force examines the demographic, employment, and unemployment characteristics of women veterans.
BLS Statistics by Occupation provides an overview of occupational employment and wages with an emphasis on STEM jobs and occupational data by typical entry-level education required.